For my part, I want zero error so I model very low poly so that the UV layout will have zero distortion and I know exactly what I’m getting. It’s going to become a matter of judgement on your part how much is acceptable. Unless using fabrics like vinyl, all fabrics will stretch and therefore not only will they allow for some ‘cheating’ on the patterns as you suggest, but they will distort in bad ways also once the project is sewn and stuffed. The distortion question is a very good one. If you made this object with fabric, sewed it together and stuffed it, it would curve into the teardrop shape. Then the panels are glued together edge to edge. It’s very low poly (only 8 segments) but the 1" foam panels from which it is made are heated and bent into their curved shape. To make long story shorter: Is there a way of unwrapping islands so they are ready for sewing and creating real world plush toy? Thanks
There is some math magic behind the plushie described in pdf file ( ) and perhaps this is how unwrapping in this case should be done… Well, Plushie doesn’t work on my comp and to create islands in Easy toy, one needs a Pattern image program, which seems to be impossible to get (I wrote email to developer - no response) There are actually two software programs that are designed for plush toy creation:
People mostly recommended pepakura software, which is meant to create 3D paper models, but this is suitable only for very low poly models. Well, I browsed here and there and there were lots of tips, however I don’t think they actually work well. I was wondering, if there is a way to unwrap 3D model the way that it is actually possible to create real plush toy from the unwrapped islands.